
Martn
Demmer
Educational-Compare-Clip
collaboration between
Henry Pearce and me
#UnitedXR was a Blaast.
So many new connections and conversations about the Future of human-focused storytelling.
I would love to send my love and thanks one more time to Henry Pearce, with whom I collaborated on the Educational clip about the differences in recording 4DGS with many cams, as he does with 176 Cams at Infinite-Realities®, and me doing my experimental "indi-4DGS" Test with only 8-10 Cams.
-> Henrey allowed the side-by-side use of his Michael Rubloff asset and my Indi4DGS asset, and he figured in the end, after I assembled the clip several times,(for best OBS camera positioning) that to him our assets feel kind of "puffy" and he mentioned "Yes - anti aliasing is not activated."
And seconds later, I had a script in our conversation posted to change the asset in a kind of post-production approach ... "Pure Record Format Passion."
And then, as feedback from UnitedXR, the:
People, company representatives, and institutional representatives all believe in the human factor in XR Storytelling. So the future is focusing on real human performers.
Please feel free to contact me regarding Volumetric Video Mesh-based or, in the Future, when I update my render system again, with Indi-4DGS as a possible output format. As well, I will be on your side when it comes to providing the knowledge to use the format in a way that is a real benefit rather than a marketing gimmick.
One more mention, I had several conversations about Unity and compatibility of my Mesh-Based output (.xrv format by #ScannedReality), and here I have an update: I tested two days ago, UNITY Version 6000.2.11f1, and it works without any problems ... so working and implementing the XRV format is no problem at all :) In comparison, 4DGS assets are still an issue, as they are, on the one hand, big, and, when it comes to the SOG player software, the market doesn't yet offer free plugin solutions ...
So, either you start with me and level up to Henry, or you directly go to Henry, that's all up to you and your budget for your project ... what I can say is that he and I are both crazy passionate about this recording format and the Future of 4DGS.
I know the clip is long, actually, but watch it to the end, it will come to close-ups and comparing views which underline the benefits of a lot of cams and will show that for some use cases, if you predict that your VR audience does not walk around the asset too much and stays in the "visual sweet zone", 8 cams can be a storytelling solution for some artistic projects.
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#4dgs #GaussianSplats #radiancefields #FutureOfSpatialStorytelling #immersive #ARVR #VR #Unity #Unreal #ExtendedReality #VolumetricVideo #VisualStorytelling #ImmersiveMedia #DigitalInnovation #MartnD #Postshot #Jawset #Realityscan #Europe #CreativeEurope #Horizon #UnitedXR


